Play Both Sides
When a player is caught by a grounder, they become a grounder too. The game ends when the uncaught players complete all of the objectives or when all of the players are turned into grounders
Unique Items
Pick up and use a variety of childhood themed items: everything from toy guns to magic wands!
Interactable Environments
Traverse the playground using real time action mechanics to get across obstacles like monkey bars and slides
Procedural Generation
The maps will never get old thanks to procedural generation. Configure the playground to your liking!